The patches are coming pretty fast for Star Wars: Jedi Survivor, but the last one broke the game entirely on Steam Deck.
Patch 5 has at least made it somewhat playable again, but we were running the latest Steam OS 3.5 beta, so there could be some caching and drivers that helped it perform better than before.
We are also running all of the performance tweaks from our Performance update guide as well to get the most out of our games.
The most notable patch notes are included below, but you can view the full list here
Improved content caching to reduce hitching.
Improved thread handling when raytracing is turned off.
Fix for an issue where lowering the PC visual settings would incorrectly lower your resolution scale if FSR is disabled.
Various performance fixes.
Stability improvements.
Various collision and navigation improvements to prevent issues where characters get stuck out of bounds.
Fixed an issue where Drya Thornne would become invincible.
Music-related fixes
Fixed an issue where Bode wouldn’t grab the senator during some New Game+ playthroughs.
Fix for a bug where the Skriton wouldn’t appear correctly.
Fix for Dagan not appearing correctly in a cinematic.
Fixed some rare instances of players being unable to progress further in the game even after reloading.
Fix for a bug where the Gorocco would disappear mid-combat.
Fix for an issue where Cal would get stuck in a specific Blaster state if dying while in it.
Fix for a bug where BD-1 wouldn’t be able to open a door.
Fix for void tear interactions not working correctly.
Fix for trying to load corrupt save games sometimes leaving you in the main menu. It will now correctly attempt to load your backup save.
Improved UX for Koboh matter turrets that players were previously unable to exit out of.
Fix for the Rancor and the Mogu not correctly leaving Cal's XP behind when he respawns.
Fix for a bug where the Skills menu wouldn't correctly close.
Improved sync for sound during one of the cinematics.
Fix for the environment not loading correctly on Koboh after Cal respawns.